Rules of Golf
If you really
want to get better at golf, go back and
take it up at a much earlier age.
If your opponent hasn't played the course
before, don't be a spoilsport and ruin all
the surprises.
The score (or handicap) a player reports
should always be regarded as his opening
offer.
The game of golf is 90% mental and 10% mental.
Error must go somewhere. If your driver
is hot, your putter is ice cold; if you
can hit your irons, you will top your woods;
if you are keeping your right elbow tucked
in, your head will come up.
The secret of golf is, use your real swing
to take the big divot, use your practice
swing to make the shot, and always hit the
do-over first.
Progress in golf consists of two steps forward
and 26.6 miles backward.
One good shank deserves another.
Since bad shots come in groups of three,
a fourth bad shot is actually the beginning
of the next group of three.
When you look up and cause an awful shot,
you will always look down again at exactly
the moment when you ought to start watching
the ball if you ever want to see it again.
You can hear thunder a hundred miles away
when you're three holes down with three
to play.
Any change works for a maximum of three
holes and a minimum of not at all.
Whatever you think you're doing wrong is
the one thing you're doing right.
No matter how badly you are playing, it
is always possible to play worse.
Never try to keep more than 300 separate
thoughts in your mind during your swing.
When your shot has to carry over a water
hazard, you can either hit one more club
or two more balls.
If you're afraid a full shot might reach
the green while the foursome ahead of you
is still putting out, you have two options:
you can immediately shank a lay-up, or you
can wait until the green is clear and top
a ball halfway there.
The less skilled the player, the more likely
he is to share his ideas about the golf
swing.
The less intelligent the player, the more
certain he is to offer insights into the
mental side of the game.
It if ain't broke, try changing your grip.
The inevitable result of any golf lesson
is the instant elimination of the one critical
unconscious motion that allowed you to compensate
for all your errors.
Golfers who claim they never cheat also
lie.
Everyone replaces his divot after a perfect
approach shot.
A golf match is a test of your skill against
your opponent's luck.
It's surprisingly easy to hole a 50-foot
putt when you lie 10.
Counting on your opponent to inform you
when he breaks a rule is like expecting
him to make fun of his own haircut.
Never leave your opponent with the sole
responsibility for thinking of all the things
that might go wrong with his shot.
Taking more than two putts to get down on
a lightning-fast, steeply sloped green is
no embarrassment unless you had to hit a
wedge between the putts.
Never subtract so many strokes on any one
hole that you wind up with the honor on
the next hole.
The statute of limitations on forgotten
strokes is two holes.
Nonchalant putts count the same as chalant
putts.
It's not a gimme if you're still away.
A tap-in is the larval stage of a hop-out.
Always limp with the same leg for the whole
round.
Nothing straightens out a nasty slice quicker
than a sharp dogleg to the right.
The shortest distance between any two points
on a golf course is a straight line that
passes directly through the center of a
very large tree.
It's often necessary to hit a second drive
to really appreciate the first one.
There are two kinds of bounces: unfair bounces,
and bounces just the way you meant to play
it.
You can hit a two-acre fairway 10% of the
time, and a two-inch branch 90% of the time.
A stroke does not occur unless it is observed
by more than one golfer.
99.99% of all matter is empty space, but
that last .01% will stop a golf ball dead.
If your ball disappears in the fairway of
a blind hole, it's probably because it rolled
into an anti-divot and vaporized.
Every time a golfer makes a birdie, he must
subsequently make two triple bogeys to restore
the fundamental equilibrium of the universe.
It's always winter somewhere.
If you want to hit a 7-iron as far as Tiger
Woods does, simply try to lay up just short
of a water hazard.
To calculate the speed of a player's downswing,
multiply the speed of his backswing by his
handicap. Example: backswing 20 mph, handicap
15, downswing 600 mph.
Knowing the swing weight of your club is
as indispensable to playing good golf as
knowing the temperature of the grass in
the fairway.
There are two things you can learn by stopping
your backswing at the top and checking the
position of your hands: how many hands you
have, and which one is wearing the glove.
A two-foot putt counts the same as a two-foot
drive.
It's a simple matter to keep your ball in
the fairway if you're not too choosy about
which fairway.
Hazards attract; fairways repel.
For most golfers, the only difference between
a one-dollar ball and a three-dollar ball
is two dollars.
You can put "draw" on the ball, you can
put "fade" on the ball, but no golfer can
put "straight" on the ball.
The frequency with which balls are lost
increases as the available supply decreases.
No putt ever got longer as the result of
a ball being marked.
An extra ball in the pocket is worth two
strokes in the bush.
A ball you can see in the rough from 50
yards away is not yours.
If there is a ball in the fringe and a ball
in the bunker, your ball is in the bunker.
If both balls are in the bunker, yours is
in the footprint.
Don't buy a putter until you've had a chance
to throw it.
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