Funny Golf Dictionary -
T
Golf Dictionary - What
golf terms really mean
Take-away
- The initial part of the Backswing. The
name derives from the fact that a properly
executed, ground-scraping, slow, backward
sweep of the club with the Club Head pressed
firmly onto the ground will "take away"
most impediments interfering with the lie.
Take it deep To shoot a very low
score. (See also shooting the lights out)
Talk to
it Golfers are always issuing pleas
or instructions to their ball. "Get up!"
"Get down!" "Sit." "Bite." It's fun, and
there's no rule against it, so go ahead
and talk to it.
Tap
in A short, easy putt that anyone can
make. (See also Gimme)
Tap-in
- A putt short enough to miss one-handed.
Target
Line - An imaginary line from a player's
lie to the target which the ball would follow
if an imaginary golfer hit it.
Tee
- Small wooden peg on which the ball is
placed for a drive from the teeing ground.
The condition of the tee after the tee shot
provides an indication of whether or not
the ball was hit correctly. If the tee flips
backwards and lands in one piece a few inches
behind the place where it was inserted into
the grass, the ball was probably hit well.
If, on the other hand, the tee breaks into
three or more pieces, is driven deeper than
two inches into the ground, travels farther
than the ball or catches fire, it probably
wasn't.
Tee Off
- To drive a ball off a tee. Players
who have made their drives off a tee are
said to have teed off, but at this point
it is almost always also correct to say
that they are teed off.
Teeing
Ground - A clearly defined rectangular
area 2 club-lengths in depth from which
players hit shots 20 to 30 dub-lengths directly
forward or 5 to 10 flub-lengths to either
side.
Temper
- 1. Metal transformation into a heated
state in which stiffness and strength are
imparted to steel club shafts. Z. Mental
transformation into a heated state in which
bends and crimps are imparted to steel club
shafts.
Tester
A putt that's long enough so that it's
not a Gimme but short enough so that a decent
player should hole it, so called because
it tests a golfer's skill.
Texas
Wedge When you use your putter from off the green,
that club becomes a Texas Wedge,
so named because the shot became popular
in Texas, where hard, dry conditions make
it less risky to putt from off the green.
That dog
will hunt Expression golfers use after
they've hit a good shot. It is derived from
hunting, where certain dogs are better hunters
than others. So it is with golf shots.
That's
good When you want to let an opponent
know that you are conceding a putt you say,
"That's good."
Thin,
hit it To hit the ball in the centre
with the club's leading edge, instead of
sliding under it. Chances are your shot
will fly lower and farther than you intended.
This is still much better than hitting it
fat.
Three!
- What many golfers, through habit, cry
instead of fore!
Three-jack
Three putts on a single green. Very
bad, indeed.
Threesome - hmmm, now if you think
about this you might just get it. Hint:
it refers to three players playing in
the same group.
Throw-Up
range Any putt that's short enough so
a good player should make it, but long enough
so that he's nervous about missing it, is
in throw-up range. Players don't really
throw up over these putts, they just miss
them. (See also yips and knee-knocker.^)
Tight
If there is very little cushion (grass)
between the ball and God's earth, you have
a tight lie. If the guys in your group don't
want to play for some cash, they're
tight.
Tight
Fairway - a narrow fairway with not
much area on either side to miss.
Tight
Lie - Poor playing position in which
the ball is lying low in the grass or sitting
on a bald or bare spot. Also known as a
"close lie" or, more commonly, as an "original
lie," "preliminary lie," "previous lie"
or "former lie."
Timing
- Precise control of the speed of movement
in the swing to achieve the greatest possible
power and accuracy. If a player's timing
is off, then there is no way his or her
shot will reach its . . .
Tip
- A piece of advice, such as "You know,
you need to work on your timing." . . .
intended target.
Tips,
the The tees from which the course plays
the longest.
Toe
The part of the Club Head farthest from
the club shaft. If you hit a ball out there
you toed it, or hit a toe job, and it will
probably travel on a right-to-left
flight path.
Top
- To hit the ball well above its center-line,
causing it to hop or trickle a few feet
forward. Topping the ball is a problem that
usually afflicts only beginning golfers,
and it is quickly left behind once a player
has learned to master the hook, the slice,
the shank and the air ball.
Tossing
balls An easy way to decide who will
be partners during a competitive match between
four players. One golfer takes a ball from
each player and then tosses them all into
the air simultaneously. Whoever owns the
two balls coming to rest closest to each
other are partners, as are the two remaining
players. This expression is not to be confused
with the dastardly act of freeing oneself
from a bunker using the hand mashie. That
act is known as cheating.
Touch A player with an aptitude for
playing short, delicate shots around the
green has a deft touch. He is a touch player.
Touch shots don't require strength, but
call for a certain feel for how the ball
will react when struck and when it lands
on the green. Seve Ballesteros is one example
of a great touch player. Unfortunately for
Seve, he can no longer hit the planet with
a tee shot, so his great touch does him
little good.
Tournament
- An elaborate, time-consuming but basically
fair method used by many country clubs to
decide which individual members will be
stuck for the next 12 months with the job
of polishing, dusting and displaying their
huge collection of ugly silver trophies.
Track
The golf course. When track is preceded
by dog, it's time to look for a new place
to play.
Tracking
Term that refers to a putt hit on a
perfect line to the hole. Putts that are
tracking don't always go into the hole,
as sometimes the speed is wrong, but they
are tracking toward the centre of the cup
when they run out of speed.
Trajectory - the flight path of the
ball. If it goes way up in the air it is
referred to a high trajectory.
Trap
A geek's term for bunker. There are
no such things as traps, only bunkers.
Triple
Bogey - Three strokes more than par.
Four strokes more than par is a quadruple
bogey, 5 more is a quintuple, 6 is a sextuple,
7 is a throwuple, 8 is a blowuple, and 9
is an ohshutuple.
Trouble
shot Whenever you hit a shot into a
place where you don't have an easy path
to the green, you are in trouble, so your
next shot will be a trouble shot. For hackers
this constitutes every shot not played from
the tee or the green.
Trouble
wood Any wood with a loft greater than
that of a five wood. The most popular is
the seven wood, a club used effectively
from deep rough and fairway bunkers. These
clubs are especially popular with
seniors and women, two groups who need help
hitting the ball higher. They have much
more success hitting trouble woods than
long irons.
Turn
- to start the back nine holes. To "make
the turn" means you have finished the
1st nine holes and are "turning" to the
2nd nine.
Turn it
over To move the ball from right to
left, that is, to hit a draw. Never say
this if you want the ball to move from left
to right. If you want to move the ball in
that direction, just say, "I want to cut
it."
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